Directing virtual worlds from script to screen
Rémi Ronfard, research director at
Abstract: Narrative contents such as interactive games and animated movies are a major application domain for computer graphics, where the creation of 3-D content cannot be limited to the production of shapes and motions; it should also include the necessary steps to organize shapes and motions into compelling stories, using adequate staging, directing and editing. In this talk, I will present some recent work towards this goal. First, I will introduce the prose storyboard language, a formal language for describing the movements of actors and cameras in movies, and how it can be used to direct the camera at a higher level than is usually possible in 3D animation. Then, I will present a new computational model of film editing used to create movies from suitably annotated 3D animation by solving a shortest path problem in a space of semi-markov chains. Finally I will conclude with a discussion of possible directions for story-driven animation tools working directly from script to screen.